Ace Attorney Anime: First Impressions

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I was rather giddy watching the first episode. I remember last Christmas, I managed to finish the first 3 cases of the first game. I felt very much accomplished thinking I have finished yet again another ds game, not until I realized there was another extra case. I’ve been terrible at finishing games. I only finished one and that was Megaman X with the difficulty set to easy. I mean, yes, I did play Pokémon, Mario games and such but I never truly completely finish anything. I mostly play for the joy of it, but when I attempt to finish it I end up failing, but then again, I don’t mind… sometimes.

Ace Attorney to me is something special not only because of that, but maybe because the cases and story feels so intriguing. I was so engaged with the game that I ended up really caring about the characters and the story. It was so well done that I was I really found myself enjoying outside the Nintendo games that I know of.

So off to the anime!  How does it do? Well this may come biased or subjective but I will try to be objective at some point.

  1. Story

This episode revolves around Phoenix Wright, a rookie attorney who takes on a homicidal case. It just so happens that his close friend, Larry Butz, was accused of murdering his “girlfriend” by this newspaper guy.

Looking at it, it followed how the first case went in the game without you really looking into the things such as the evidence or files. The anime does those things for you. Of course this episode featured the tutorial case, so it was easy to pick up.

Impression: The story looks rather loyal to the game, even the angles of some scenes parallels the game.

  1. Characters

The anime introduced relevant characters: Phoenix Wright, Maya (the Chief), Larry Butz and the Judge. Their personalities, to me at least, had a good-enough introduction. Wright was able to appear adorkable with him riding to the courthouse in bike. Maya appeared as the guiding boss that she is. Larry is still the overly-sensitive fellow who means well. We also have the Judge (who you might see in the future as the judge that you ask why he is a judge).

Impression: Of course, they will soon have to really give the characters some depth so one episode couldn’t possibly suffice to reveal their inner most beings. So good enough as of now.

  1. Animation

The animation of the anime isn’t really something to get excited about. It doesn’t look as detailed as I wished it could’ve been but I guess I can understand if this was just to see if this anime is going to take off and they wanted to keep a low budget.

There were things that I was glad that they kept. I love that the expressions of the witness were kept as exaggerated as it was in the game. And they had this stylized text box on where, what, who descriptions on a certain scene. THE OBJECTION THOUGH, I love pressing objection in the game, so yes! Approved! What weird though that the audience was CGI, I guess?

Impression: It could’ve been done better but I can still very much watch with no problem.

  1. Music

Of course, having adapted from a game, you’ll here that same soundtrack found in the game being used in the anime. I felt slightly giddy about it, because I enjoyed the music in the game and to hear it remixed into the anime was nice.

Impression: Ay ok with me!

Final Say

I have a decent number of expectations for the anime in the future. If by any chance, I wish that the animation quality would increase. I expect that the story will be told exceptionally. The cases in the games are really intriguing (but I can only say for the first three cases since I haven’t started with the others) and it would be upsetting if such potential story outlines are put to a waste due to poor execution. Along with the story, I expect that the characters would have great character development.

I, personally, don’t think that having an Ace Attorney anime adaptation is such a bad idea. There was a time when I searched in YouTube a compilation of animated scenes in the Ace Attorney 3ds game and I thought it was great. Also, there will be people who won’t get to play the game and here it is, a medium that can appeal to a wider audience. A medium that will be able to share the Ace Attorney universe. Ace Attorney to me is really something and I would be delighted to have a lot more people knowing about it.

There will be people who knows the games since forever and seeing their babies in somebody’s else hands will be tough. I mean, I heard there was a live action version and I don’t think it really clicked and here it is an anime. But I want to keep an open mind about this because there will be things in the game that will be difficult to turn into an anime and I want to see how they’ll do it.

Well, I have hopes for you Ace Attorney, I look forward to following you in the future!

So what do you think? Will you watch it or not? Is this bad or is this good? Create a discussion below!

Art Book Review: The Little Prince by Ramin Zahed

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On December 2015, the beloved children’s classic story of the Little Prince by Antoine de Saint-Exupéry was translated to the big screen as a full length animated feature. If you have seen the movie, you would know that the movie is in CGI and beautiful stop motion. This art book definitely extends the story behind the scenes. This book is written by Ramin Zahed, Foreward by Jeff Bridges (The voice actor of the Aviator), and Introduction by Mark Osborne (The director of the movie).

Unlike other art books out there, it doesn’t have a dust cover but a solid hard cover with some nice texture. I’m aware that there is another version of the book where the cover shows the Little Prince and the Fox in their stop-motion form. This version, as you can see, is a concept art of the Aviator meeting the Little Prince for the first time at the Sahara Desert.

This book is divided to  different parts: Foreword, Introduction, Beginning the Journey: The Terrifying Challenge of Adapting a Classic, Exploring the Neighborhood, The Art of Peter De Sève, The Art of Lou Romano, The Art of Céline Desrumaux, Storyboard and Color Script Development, Exploring the World of Saint-Exupéry, The Art of Alexander Juhasz, Scene Spotlight: The Aviator’s Plane Crashes in The Desert, Exploring the Universe, Tackling the Complexities of Scale and Texture, The Play of Light and Shadows, The Challenge of Creating CG Cloth and Hair, The Cutting Room Floor, Scene Spotlight: Releasing the Stars and Afterword. (Whoo that’s a lot!)

Here are some previews of the book:





What I like about this book that it explains the iconic characters and locations in the book and what was present in the movie. Some may be disappointed with the fact that there were several characters that wasn’t given a scene in stop-motion form but was not entirely cut out in the movie such as the Lamplighter. They explain in the book why they wasn’t able to allot a scene for them.

Nonetheless, they present their content well. There is at least a spread for each character and location in the movie, that is both full in text and in art. Not only do you see the pre-production art, you get to know the story behind it! They include as well stills of the crew working on the stop-motion scenes in the movie, and no joke that stop-motion is hard and deserves to be recognized.

Overall, the book is as beautiful as it is insightful. This book boasts beautiful artwork, from concept art to storyboards to color scripts to the stop-motion models used in the movie. You really come to appreciate the hard work put into the movie after reading this.So if you’re a fan of the movie or the book or just love looking at art, don’t hesitate to grab a copy for yourself. (I’m so glad that I got this 20% off at Fullybooked BGC branch!)

Details: 160 pages | 11.3 x 0.7 x 10.3 inches | Hard cover | English

Get it from Book Depository!

(Originally written using another blog.)